IT Princess Physics Cyberlab Header
 
 
 

 

Elastic and Inelastic Collision

This Java applet deals with the extreme cases of a collision process illustrated by two wagons: For an elastic collision it is characteristic that the sum of the kinetic energies of the involved bodies is constant. After a perfectly inelastic collision, however, both bodies have the same velocity; the sum of their kinetic energies is reduced, compared with the initial value, because a part of it has changed into internal energy (warming up).

The total momentum of the involved bodies is conserved, regardless whether the collision is elastic or inelastic. The movement of the common center of gravity (indicated by a yellow dot) is not influenced by the collision process.

You can choose the simulation of an elastic or an inelastic collision by using the appropriate radio button on the top right. The "Reset" button brings the wagons to their initial positions; the animation is started by a mouse click on the "Start" button. If you select the option "Slow motion", the movement will be ten times slower.

You can write the values of mass and initial velocity into the textfields. Positive (negative) values of velocity mean a motion to the right (left) side. Extreme inputs are automatically changed.

Dependent on the selected radio button (on the bottom right), the applet will illustrate the velocities, the momenta or the kinetic energies of the wagons.

Physics
Physics Applets (Overview)

URL: http://home.a-city.de/walter.fendt/physengl/collision.htm
© Walter Fendt, November 7, 1998
Last modification: March 27, 1999


Click to TOP

 

The Project How to Use Project Team KruMontree.com Home Lab Link Cartoon Flash